![]() ![]() ![]() Knight Richard, your character in this bloodbath, starts the game with throwing daggers. (Well, straightforward and unintrusive apart from one terrible level I’ll get to later.) When it was released in 2002, based on the comments section on the gamemaking community site The Daily Click, users balked at its 10 MB file size, which at the time was a large amount to download over dialup internet for a free homemade game. It’s a straightforward and sometimes flat action game with unintrusive platforming sections that rouse a little extra movement. This cavalcade of ultra-violence was created by Stian Berge using the game creation tool Multimedia Fusion – and, apparently, using his mouth for the sound effects. Standing in your way are hundreds of weird fucked-up monsters, winged demons, malevolent trees, and assorted supernatural forces of nature. Capcom’s game, though, doesn’t play a MIDI of Blue Öyster Cult’s “(Don’t Fear) The Reaper” on the title screen.Īfter a long-winded backstory about a damsel-in-distress who can save the world with magic, the game puts you on a journey through the woods, up a mountain, and into the Forgotten Castle of Terror. Both start with an armored knight fighting through a graveyard of the undead to rescue a princess. It draws blatantly from Capcom’s Ghosts ‘n Goblins arcade game series. The incredibly titled Hell Creatures Rotten Corpse is a gruesome game, a slobbering mutant of a game, with a bestiary that seems to have crawled out of an irradiated Hot Topic. If you must play Hell Creatures Rotten Corpse for one reason, do it for the enemy designs. ![]()
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